Fallout: New Vegas Gameplay

Oct 15, 2010 | Dystopian, Playlist, Role playing, Walkthrough | 0 comments

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Fallout: New Vegas is a action role-playing game that can be played from either a first-person or third-person perspective. It set in the Mojave Desert, years after a nuclear war left much of the United States decimated. The player controls a courier who survived an assassination attempt from an unknown assailant. The goal of the game is to complete a series of quests to find the assailant, which eventually culminates in a war between different governing factions vying for control of the Mojave Desert. In addition to the main quests, the player can participate in optional unrelated quests known as side quests.  Kristinie Stiemer of IGN estimates that it takes around 100 hours to complete every quest in the game.

At the beginning of the game, the player can customize the courier’s physical appearance by choosing their gender, age, and race. They can then allocate points into seven primary attributes: strength, perception, endurance, charisma, intelligence, agility, and luck.  These attributes are known as S.P.E.C.I.A.L. stats, and range from 1 to 10. Additionally, there are 13 secondary attributes whose point totals are affected by S.P.E.C.I.A.L. stats: barter, energy weapons, explosives, guns, lockpick, medicine, melee weapons, repair, science, sneak, speech, survival, and unarmed. If the player has a high intelligence stat for example, then they will be more proficient with the medicine, repair, and science skills at the beginning of the game.  The player can add more points into skill stats whenever they earn enough experience points to level up.  Experience points can be earned through several methods, such as killing an enemy or completing a quest.  When the player reaches an even-numbered level, they can select a perk, which is a permanent beneficial upgrade.  For example, the perk Rapid Reload increases the reload speed for guns by 25 percent. 

Fallout: New Vegas features an open world map that the player can freely explore. Locations the player can discover range from small settlements and abandoned buildings, to larger locations like the Hoover Dam and the city of New Vegas, which was built from the remnants of Las Vegas. The player is equipped with a wearable computer called the Pip-Boy 3000. The device serves as a menu, and allows the player to access items they have acquired, view detailed character statistics and active quests, and look at the map.  The player can use the Pip-Boy 3000 map to fast travel to previously discovered locations.  The player can also use the Pip-Boy 3000 as a radio, and listen songs from the 1940s, 1950s, and early 1960s on makeshift radio broadcasts.  While exploring, the player can recruit some non-playable characters as companions, who will accompany the player and assist them in combat.[6] There a variety of weapons in the game, including standard guns, energy-based guns, melee weapons, and explosives. While in combat, the player can utilize a gameplay mechanic known as V.A.T.S., which pauses the game and allows the player to target specific body parts of an enemy. V.A.T.S. is dictated by a statistic known as Action Points.Each attack while in V.A.T.S. costs Action Points, and when the player runs out of Action Points they must wait a short period of time before they can use it again.

The player’s reputation among factions is an important game mechanic, and it is determined by previous actions. For example, if the player decides to help a faction, they may be given new armor or access to a secret base. Likewise, if the player’s actions are perceived as detrimental, the faction might send assassins to try and kill the player. Some factions dislike one another, and if the player is helpful to one faction, they may be locked out of the other faction’s questline. Reputation extends to companions, as some companions will leave the player if they are disliked by a specific faction.

An optional difficulty level in Fallout: New Vegas is Hardcore Mode, which adds survival mechanics the player must keep track of. For example, the player must routinely eat, drink, and sleep in order to avoid dying from starvation, dehydration, or sleep deprivation. Healing items gradually heal wounds instead of instantly, and crippled limbs can only be healed by a doctor or specific items. Additionally, ammo has weight which necessitates careful inventory management, and companions can permanently die. Hardcore Mode can be enabled or disabled at any point in the game. If the player completes the entire game with Hardcore Mode enabled they unlock an achievement.


 

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