Assassin’s Creed: Origins Gameplay

Oct 15, 2017 | Assassin, Playlist, Third Person, Walkthrough | 0 comments

Complete Walkthrough

Assassin’s Creed Origins is an action role-playing video game played from a third-person perspective. Players complete quests—linear scenarios with set objectives—to progress through the story, and can freely roam the open world environment on foot, horseback, camel-back, horse-drawn vehicles or boat. The open world includes much of Ancient Egypt, featuring vast deserts, oasis, lakes and ancient cities such as Alexandria and Memphis. The game’s main character, Bayek, can dive underwater and explore the lakes and the rivers, the first instance of underwater exploration in the series since 2013’s Black Flag. As the players explore the world, they encounter different non-playable characters who need assistance from Bayek. These side missions, which typically involve rescuing prisoners, defeating enemies, collecting items or investigating items of interest, often take Bayek to locations of interest, where the player can find treasures. Throughout the game, players can explore tombs and pyramids, raid bandit hideouts, solve riddle puzzles to find rare loot, and discover synchronization points, which then unlock additional locations of interest and serve as fast travel points. Other side activities players can undertake include competing in a gladiatorial arena where the player fights waves of increasingly difficult combinations of enemies culminating in a boss fight,[ participating in chariot racing, and solving stone circle puzzles.

Players earn experience points by performing acts like completing campaign missions and side missions, discovering new locations, and defeating enemies. As the players earn sufficient experience points, they can level up and earn skill points, which can unlock new abilities. The skill tree has three unique branches: Hunter, Warrior, and Seer. Hunter improves Bayek’s ranged abilities; Warrior makes Bayek a more capable melee fighter; Seer turns Bayek into a more lethal and efficient assassin. Missions and areas have a level recommendation. Players need to reach a certain level before completing them, or else the game’s enemies can easily overpower them . To further enhance combat efficiency, Bayek’s hidden blade, quiver, stabilizer glove, bracer, breastplate and tool pouch can be crafted using the resources collected from hunting wildlife, dismantling gear, and attacking convoys carrying supplies. Bayek needs to earn coins by looting and completing locations of interest. Coins can then be spent on purchasing or upgrading weapons, outfits and mounts. Gears and crafting materials can be purchased from a special vendor through loot boxes, though these boxes can only be purchased through the in-game currency. Despite this, some cosmetic items can only be purchased via Helix coins, which must be bought with real-world currency.

Combat
Previous titles in the Assassin’s Creed series used a “paired animation system” whereby the player character would engage with an enemy and combat would be dictated by a series of predetermined animations based on player inputs and scripted AI movements. Origins moved to a “hit-box system”. When the player wields a weapon, they strike at whatever is in range, allowing them to hit and injure enemies directly, and creating the possibility of missing an enemy entirely. There are two modes of melee attack—light attacks are fast but weak, and heavy attacks are slow but strong. Complementing this is the way weapons fall into different categories (common, rare and legendary) and are rated on the damage dealt, speed and range. Bayek can be equipped with eight types of melee weapons and four types of bows and arrows. Legendary weapons can usually be obtained by defeating high-level enemies called the Phylakes. As enemy combat is also dictated by the hit-box system, the player is equipped with a shield and needs to balance their offensive and defensive capabilities. Players need to use different weapons when facing different enemy archetypes. They may also need to dodge or parry hostile attacks. Adrenaline slowly builds up during combat. When the player’s adrenaline bar is full, they can unleash a devastating attack with their melee weapon. Bayek also has access to tools such as sleeping darts, poison darts, and firebombs, and can use the environment to his advantage. For instance, he can light enemies on fire after shooting oil canisters with fire arrows, and set traps near braziers, defeating enemies when they attempt to call for reinforcements.

Locations within the game world enable the player to choose their playing style by offering stealth and open combat as equally viable choices for completing objectives. Players can subdue enemies by sneaking up behind them using the hidden blade, though higher-level enemies are not easily defeated. The “eagle vision” mode, which was used by the franchise to give the player the ability to scout an area by highlighting enemies and objects, has been replaced by a Bonelli’s eagle named Senu as a companion. The player can take control of Senu and scout an area in advance, highlighting enemies who will then be visible when they return to controlling Bayek. Players can hide in tall grass or navigate rooftops to avoid enemies’ attention. Bayek, however, can whistle to draw an enemy toward him, allowing assassination when the player is still in hiding. As with other Assassin’s Creed games, Bayek is an expert in free running and can climb nearly all structures. The player can also tame various predators, which will serve as a companion for the player and assist them against enemies. Naval combat returns in sections where players control Bayek’s wife Aya, who can command a ship and attack hostile ship vessels.


 

0 0 votes
Article Rating
Subscribe
Notify of
guest
0 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments
0
Would appreciate your thoughts, please comment.x
()
x