Far Cry 6 First Impressions
Just started the game today
Far Cry 6 follows the same general blueprint as prior Far Cry games. Completing the first island is also similar to prior games. In the beginning I was kind of “meh…”, but after a while it grew on me a bit. I really like the Latin American theme and really appreciate the music because it is not that obnoxious head-banging stuff I’ve suffered in other games. I even heard Santana while in my ride. Sounds and music impact how much I enjoy a game, and is almost as important as the graphics.
Things I appreciate:
- Fond memories of FC2 returned when I got into my ride and it worked much like the truck with the machinegun. Not so much because it works like it, but in combination with the music and the 3rd world country feel of the game.
- My companion alligator is fun – he likes to kill people and comes back for me to pet him. When I do, I sometimes hand him a hunk of meat as a treat
- I thought the initial island was a huge map, and when completing the last mission on that island, one is presented with the entire map of the game – it almost takes your breath away it is so big!
- Similar to other games, close proximity to an area reveals the map detail, but I assume you can go anywhere you like (not sure though)
- There are structures that remind me nostalgically of prior games – almost like revisiting fond old areas.
One thing I do not care for is that the weapons seem to be severely underpowered. For example, even head shots with my sniper does not take the target down. Essentially the enemy reminds me of the bullet sponge mercs in FC2. However, I’m confident that the bullet sponge effect will change for the better as I level up.
I encountered a friendly in the game who told me all about a race track where your task is to go through the flares as fast as possible. I will likely not do that one because races are a waste of time for me.
Here are a few seconds of video using the machete as a silent weapon. Quite gruesome, it is an effective tool. The mission was to capture a fuel station and eliminate the commanding officer. I went up to the top of a large fuel storage tank that were reminiscent of those near Petro Sahel in FC2.